![]() This means that you need to have some sort of preconceived idea, and choose the shape based on this. ![]() When designing in xShape, you really need to start your model with the best primitive shape. Starting with xShape, you can see the main apple shape with the stick was created with one just one subdivision shape, when I go into the surface to edit, you can see what I started with, this was a QuadBall, chosen for its more structured spherical nature, I knew I could use this to create an apple shape quicker and it would be easier to extrude the stick element of the toffee apple too. ![]() I don’t show you the full modeling steps, but I do go through the xShape Design Manager for the model and I open up some of my sub-d surfaces and features to explain my process. I’m going to break down the steps I took to model, export and render my product. For this fun and spooky themed plush toy which I modeled entirely within the 3DExperience platforms xShape app, found in the 3D Sculptor role.
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